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The ISBL Constitution
I. About the ISBL
A. The ISBL will consist of 24 teams in 2 Leagues.
Each League will consist of 3 divisions with 4 teams in each.
B. The ISBL Season consists of 162 games, played 6
games per week for 27 weeks.
1. 1 6-game series for the
first 22 weeks
2. 2 3-game series for weeks
23-25
3. 3 2-game series for weeks 26 & 27
C. The ISBL Post-Season consists of 3 rounds of
single-elimination competition.
1. 4 teams from each league
make it into the playoffs. The best team in each division, and then one "Wild
Card" team from each league.
2. Teams are seeded based upon
W/L Record during the regular season, with pairings determined accordingly. Home
Field advantage goes to the team with the better W/L record - except for the World Series,
which is hosted by the AL on Odd-Numbered Years and the NL on Even-Numbered Years.
3. All Series are a
Best-of-Seven.
D. Rosters consist of at least 25 players, and no more
than 35. No more than 25 players may be on the "active" roster at any
given time until Week 19, at which time all players who have not violated usage rules are
active.
E. The ISBL is run using Diamond Mind Baseball (DMB)
II. DMB Setup
A. The American League makes use of the Designated hitter,
while the National
League does not.
B. In both leagues, Actual Injuries are enabled.
C. In both leagues, the bullpen warmup rule is not used.
D. In both leagues, weather effects are used.
E. Ballparks are to be used by no more than one team.
III. League Operations
A. Each owner is responsible for 2 major actions per week.
1. Sending reports and export
files to the Commissioner
2. Sending a "Manager
Profile" for the "away" games
B. Each owner is responsible for their team at all
times
1. Informing league when they
are unable to run games
2. Voting on topics/issues
that face the league
3. Supplying an up-to-date
Manager Profile to the commissioner to keep in a public-access location incase deadlines
are missed.
4. Meeting
deadlines
5. Honesty!
C. Gameplay
1. The week begins Tuesday
morning when the Newsletter is E-Mailed
2. You must send your EXPORTED
Manager Profile to the owner that your team is "Visiting" that week NO LATER
THAN 12:00 Noon EST Friday
3. You must send all reports
and stats back to the commissioner NO LATER THAN 12:00 Midnight Monday.
4. The Statistics
will be compiled and results tabulated tuesdays.
5. Before running games, it is
important to ZERO out all statistics.
6. Import a manager profile
for the visiting team
** You may arrange "Face to Face" games on IRC servers, or other
services so that both managers can have direct impact on the games. It's wise to try
and schedule FTF games a week or so in advance, so that games won't be "missed"
because "There wasn't time"
7. At the end of each
game, print the boxscore, scoresheet and newspaper reports to files.
8. After all three
games have been played, create a .ZIP file (PKZip or WINZip) containing the 9 game report
text files, exported stat files for the 2 teams involved in the games you played
(TEAMx.EXP, STATSx.EXP and MPx.EXP), CSTATSxx.EXP and GSUMMx.EXP. This is the file
that must be EMAILED to the commissioner before Midnight on Monday.
** The reason stats must be ZEROED out before you run the games is that the
stats are ADDED to the league master database!
D. Newsletters
1. Newsletters are published
on Tuesdays (unless something goes wrong).
2. They show the
latest Standings
3. They show matchups for the
current week
4. They show the roster moves
of the past week.
5. They show the results of
the past weeks' games
E. Roster Moves
** No roster move is considered a 'done deal' until it appears in a weekly
newsletter
1. Moves available year round:
a.
Releasing a player from your roster to the free agent pool.
b.
Promoting/Farming Players between active/inactive rosters.
** We have implemented an "options" system where players who
do not have any options cannot be farmed during the season without clearing waivers.
ROOKIES have 3 options, 2nd year players 2, 3rd year players 1 and 4th+ years
Zero. "Years" are determined by MLB seasons with the ISBL minimum
requirements having been met.
2. Moves available between the
end of the season, and prior to the 19th week.
a.
Trades - must be agreed upon by both managers, and they must both send E-Mail to the
commissioner for the trade to be valid.
b.
Claims - free agents may be claimed at any point during the season, but are handled on a
weekly basis. Ties are won by the team with the lower Winning %.
3. DRAFTING PLAYERS
Draft order # is
assigned based on winning percentage in descending order. The worst 8 teams will
enter a lottery to determine draft order.
F. Player Eligibility and Player Carryover
1. Any player listed in the
current player disk is available to be on an active roster - provided he meets minimum
AB/IP requirements.
** AB/IP Requirements
for 1999 - 20IP, 30AB **
2. Any MLB player NOT listed
in the current player disk may be held if you had him on your roster the previos year as a
'NON-CARD' player, who may not be played, but does take up a roster slot.
3. During the 1999 season,
players are not to exceed 125% of their real life playing time. If a player does
exceed 125%, he must be moved to the inactive roster for the remainder of the season, and
will be waived.
4. During the 1998 season,
players who do not have at least 50 PA/BF vs either LH or RH opposition are not to exceed
200% of their real life playing time vs LH/RH. If a player does exceed 200%, he is
unable to start or enter a game which would further increase his violation. At the
end of the season, these players will be waived.
5. At the end of the season,
any players who have not played at least 50% of their real life playing time are
ineligible for post-season.
6. Batters may play any
position in the field that they are allowed within the game. Playing in a position
they don't normally play is only allowed when injuries leave a team with a position that
cannot be filled legally.
7. Any pitcher may make a
relief appearance, only Starters can start.
8. In order to play in
Post-Season, a player must not have violated any eligibility rules.
IV. Miscellaneous
A. Any Team without an owner will be a "Computer
Controlled Team" until a new owner is found.
B. Any Owner who misses a deadline suffers a penalty
of +.001% per day. This penalty is applied to their Winning% for both drafting and
claiming purposes.
C. Issues that are voted on must be agreed upon by
2/3rds of the owners to win
IF I'M MISSING SOMETHING LET ME KNOW!
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