13 April 2004

Vol. X No. 1

FIN 0-0 1.000 -
MEA 0-0 1.000 -
MOO 0-0 1.000 -
NES 0-0 1.000 -
PIO 0-0 1.000 -
QUI 0-0 1.000 -
WIL 0-0 1.000 -

BEA 0-0 1.000 -
DIR 0-0 1.000 -
GIA 0-0 1.000 -
NOI 0-0 1.000 -
NOM 0-0 1.000 -
PYT 0-0 1.000 -
RAC 0-0 1.000 -

 

 

 ISBL HOME    WEEK 1 DISK    PAST FILES    FINANCES    AUCTION SITE    FORUMS    E-MAIL 

   WEEK 1 MATCHUPS    USAGE ISSUES    VIOLATIONS    NOTES    TRANSACTIONS    AUCTION    DL REPORT    POWS  

 

SET your PBP speeds to dead center in NetPlay

 

WAIT five seconds before clicking a baserunning/throwing prompt in NetPlay

 

DON'T USE the Quick 1-1 (6) button

 

CHECK playing limits in your manager profile, and PRUNE your roster down to 25

 

Spring Has Sprung!

The 2004 ISBL Season is upon us, with Opening Day just around the corner. The AL season opener Sunday night pits the two-time defending champion Beltway Bandits against last year's MP runner-up, the Omaha Orange Crush. The rest of the ISBL starts Monday, including an NL matchup between the 2003 FTF champion Manchester Moose and the Wilmington Quicksteps (whose 117 wins led the ISBL in '03). Play ball!!!


SPECIAL WARNINGS -- IMPORTANT! READ!

As you can see above, there are some special warnings in playing with Version 9 that you need to keep in mind as you play your games until a patch remedies these glitches.

First, there's a latency problem with NetPlay on baserunning/throwing decisions that can cause the game to lock up and do all sorts of weird things, like have your batter come to bat twice, even if he's already standing on base. We are hopeful that there will be a patch for this in the very near future. In the meantime ...

When playing games over NetPlay, make sure to do the following:

  1. Both owners need to set their play-by-play speeds to dead center.
  2. When prompted with a baserunning/throwing question, be sure to count to "five-one-thousand" before giving an answer.

Be sure to do this and remind each other to do this when playing, because if the game locks up on a baserunning/throwing play, you will have no choice but to abandon the game and start over. Sorry. Otherwise we'd end up with seriously cocked-up boxscores and stats and guys driving themselves in.

Second, do NOT use the Quick 1-1 button (the 6 button), either by clicking on it with the mouse or by typing "6". Type in the pitch and defense selections separately and don't use that button. There's a glitch with the 6 button that could adversely affect games.

Third, we would advise those of you that have already constructed manager profiles for Week 1 MP swaps to double check them to ensure that playing limits are correct. The last disk that was posted showed several players with settings of zero, and the CM will pass over many of these players when your team is away. You can see this on the final page of the profile where the players are listed.

The playing limits on the Week 1 disk now posted have been corrected to the actual usage numbers, so if you haven't already cooked one up, use this disk to construct your MP. But if you already have put together an MP on an older V9 disk, you can correct the playing limits this way:

  1. Click on the "Other Actions" button in the lower right corner of either the "Pitching," "Saved Lineup" or "Depth Chart" page of your Manager Profile.
  2. Click on "Generate Manager Profile."
  3. Uncheck everything EXCEPT "Generate playing time limits," keeping that one checked, and click OK. This should retain your other settings while ensuring that the playing time limits are correct.

Of course, once you've corrected these playing time limits, you can manipulate them as needed to make sure that players are used only in the specific roles you want them to play (i.e. if you have a pitcher rated both to start and relieve, and you only want him used as a starter, you can set his relief appearances to zero). Also, be sure to note that in Version 9, there's a new page for setting player-specific tendencies, as well as team tendencies.

Further explanation on some of these glitches and other intricacies can be found at the V9 SUPPORT PAGE.

Another thing: MAKE SURE YOUR ROSTER IS DOWN TO 25 ACTIVE BEFORE YOU START.

And then this added from an e-mail:

It's occurred to me that with the v9 setup, when FTF players set their rosters to 25 (or make changes to their roster between weeks), whoever the host is won't have those handy, so you'll need to at least make whatever pre-series changes on your disk, generate an MP file with those changes (just like you would a file with played games to send), and send it to whichever of the two of you is hosting. That's an extra step we haven't had to contend with before with the NetMeeting, where you could just make the changes yourself or instruct your opponent to do so. And you can STILL instruct your opponent to do so, but you'll need to do that before you link onto the NetPlay, 'cause there's no way to get to the MPs once you've linked. Because of this, it's advisable that for the series, one team remains the host throughout, who will have made his changes and installed the MP (or made the changes as directed) of their opponent.
 
Switching between who is the home manager and who is the away manager is pretty simple if you're mid-series and already connected with one as home and one as away. The host needs only to click on "NetPlay" in the top menu line and then "Swap manager roles" to flip them.
 
As for changing options, this is done by the host. Make sure the settings for the host are "Human" and for away are "Remote." If for some reason, you get into the game and one party doesn't have control of, say, baserunning, have the host go in and fix it.

If you have any additional questions about V9 play, please direct them to stats@isbl.com.

And with that, it's time to Play Ball!!!


WELCOME TO THE ISBL GAZETTE

This is where you'll find everything you need for the ISBL Season as it progresses from week to week, your newsletter and registrar's report all wrapped up with a pretty bow. 

Take a moment to view the different elements of this page. At the top, under the banner, you'll see a variety of clickable links and bookmarks to easily access different pages and information, including the current disk.

The league logos and team abbreviations are also clickable to access additional information. A couple of weeks' worth of simmed games have been used to generate sample pages as an example. Starting next week, the actual ISBL stats will be in place for you to view.

If you have additional suggestions for this page, please feel free to let us know at stats@isbl.com. Enjoy!


AND NOW, A WORD FROM OUR COMMISSIONER ...

Welcome once again to the Internet Simulated Baseball League. 

This is a blatant re-hash of the same email I send out every season just before releasing the Weekly ZIP file, but it's a good refresher for everyone.

First off - no matter how much you believe those stats, ratings and probabilities, please remember that DMB did a very good job of leaving enough room so that Murphy's Law can still hold true.  You'll sit there thinking the game is unfair.  Its biased against you.  You can't win.  Then you realize - naw, its only that way to the Arizona Raccoons.

Through all the trials and tribulations you will encounter over the next 162+ Games - remember one thing - the frustrations against a "sure thing" are what make DMB the quality product it is - and accepting those things and resisting the urges to cheat and replay the games make the ISBL the quality league that it is - please keep that in order. For all of you - this is a reminder of how to do things the ISBL Way.

First Off:

NEVER, NEVER, NEVER use the EXPORT LEAGUE DATABASE Function.  Whenever you are sending or receiving statistics from anyone other than the COMMISSIONER you use Import Statistics or Export Statistics.  Using EXPORT LEAGUE DATABASE will RUIN your stats and you will need to replay the games.

So ALWAYS, ALWAYS, ALWAYS remember:

  EXPORT STATISTICS not LEAGUE DATABASE

Second Off:

Plan in advance.  Even before I send out the newsletter with the latest Season Disk and who is playing who, contact the next owner if you are hoping to play Face to Face.  Find out when they are available and when you are available and when you can play the games.  If you're playing by Manager Profile, send a reminder if you are playing the HOME games first to your opponent "hey, the first games are at my park, send me your manager profile and starting pitchers ASAP so we can get this done".  Play the games quickly so they can play their games, etc.

Mondays (when everything is due) come QUICKLY.

Third Off:

THE ONLY ROSTER MOVES YOU MAKE ARE PROMOTING AND FARMING PLAYERS - NEVER ENTER A TRADE.  You aren't good enough :)  Trades are done by the league officers and the league officers only.  This ensures that no player will ever get an "Extra" week of playability.  If you make a trade with another owner, you do NOT make the trade in the league disk.

Fourth Off:

The commissioner of the league is Italian.  Get all of your stats in by Monday or else.  Or else what?  No, some guy with a middle name of "The" is not going to show up and smash your kneecaps with a baseball bat, but your games WILL be played for you.

WEEKLY SCHEDULE:

Tuesdays: The latest ISBL Newsletter comes out and with it the latest ISBL Season Disk.  Download it and install it ASAP

Wednesdays-Mondays:  Play your games versus your opponent and get them into the league officers ASAP.

DOWNLOADING AND INSTALLING THE LEAGUE DATABASE:

The link to the current league database will be in the ISBL Newsletters - you will always want the latest database as they have the latest trades and statistics in them.  UNLIKE when you import or export stats, this is the league database and you will want to click on TRANSFER / INSTALL LEAGUE DATABASE when you are inside of DMB9.

AT NO OTHER TIME SHOULD YOU IMPORT OR EXPORT THE LEAGUE DATABASE OTHER THAN THE WEEKLY UPDATE FROM THE ISBL COMMISSIONER - DOING SO CAN ERASE GAME DATA!!

HOW TO EXPORT STATISTICS OR MANAGER PROFILES:

You will need to export a manager profile for your opponent to use for your away games.  To do so:

Within Diamond Mind Baseball (Duh....), click on TRANSFER / EXPORT STATISTICS

  --  The first prompt that comes up is asking for MANAGER PROFILES - select your team from the list and click NEXT

  -- Now its asking for games, click NEXT

  -- Now its asking for transactions, click NEXT

  -- Give it a name like (TeamnameWeek#.zip) - IE: ARI01.ZIP and click FINISH

Then browse through your Windows Explorer to the \DMB9\ISBL\EXPORTS directory and you should find the file (ARI01.ZIP) there.  Send that to your opponent.

When you export statistics you should name the ZIP file (Away@HomeWeek.zip) like - NES@RAC_W01.ZIP (for nessmen @ raccoons, week 01).  This makes it easier for your dimwitted commissioner to figure out who is sending in what :)

EXPORTING STATS IS NO DIFFERENT, JUST BE SURE THAT THE GAMES YOU PLAYED ARE VISIBLE IN THE LIST.

Once you have exported those stat files for the week - remember to send them both to your opponent and to STATS@ISBL.COM so we can get those imported into the Database for the Next Week's Zip File!  

HOW TO IMPORT STATISTICS OR MANAGER PROFILES:

First off when someone Emails you a ZIP file with their Manager Profile / Games, save it to your hard drive (preferably your desktop).  Go into DMB9 and click on FILE / IMPORT STATISTICS and then go to the Desktop (or wherever else you elected to save the file) and you should see the .ZIP file there.  Double-click on it and it should import quickly and properly for you - that's all there is to it!

This has been the down and dirty version of helping you get ready for the league operations.   162 games is a ton of 'em.. get ready for a long, fun season - and best of luck to everyone (except the Nessmen!)

--  If you have any questions or concerns, please don't hesitate to ask any of the ISBL Officers.  


WEEK 1 MATCHUPS

All series are 6 games, scheduled 4/5, 4/7-11 (except where noted). 

First team listed is the away team for the first 3 games.

 

SENIOR CIRCUIT

NATIONAL LEAGUE

Willows v Nessmen

Quicksteps v Moose

Finns v Pioneers

AMERICAN LEAGUE

Orange Crush v Bandits (4/4, 4/6-7, 4/9-11)

Cardinals v Gridlock

Force v Crown Royals

INTERLEAGUE

Legends v Meat Possums

 

JUNIOR CIRCUIT

FEDERAL LEAGUE

Beavers v Dirt Dogs

Noise v Giants

Nomads v Raccoons

UNION LEAGUE

Sidewinders v Underdogs

Prairie Five v Cyclones

Bulldogs v Wolverines

INTERLEAGUE

Pythons v Sluggers

 


USAGE ISSUES

The following players exceeded 110% usage this past week. They have been mandatorily farmed for the year and are ineligible for postseason play.

  • None

RULE VIOLATIONS

MAKE SURE YOU HAVE CUT YOUR ROSTER DOWN TO 25 MEN BEFORE STARTING THIS WEEK.

Friendly reminder: The only moves you can make in the middle of the series are to put someone on the DL or to take them off (and an accompanying promote/farm to cover THAT player). And be sure to consult the list below to see when your player is eligible to come off the DL.


CHECK YOUR MANAGER PROFILE

Remember what Troy always says. Recheck your manager profile weekly to make sure phantom zeros aren't popping into your usage limits. Check to see if you have injured players, or players eligible to be reactivated. Be sure to check that your roster is at 25, especially if you have acquired new players through trade or free agency, as the game tends to make all of these players active.

PAY ATTENTION TO OPPONENT'S INSTRUCTIONS

If an owner takes the time to send you an MP and/or instructions as to how to install his pitchers/lineups, take care to use these. Seen a couple of instances this year where MPs have been sent, only to be ignored/looked over/forgotten by opponents. If they're sending you an MP, it means they have changes from what's on the disk that may affect their rotation, or player usage, or whatever. So use them. Otherwise, you're risking having to play the games over again. And might get fined for repeated occurances.

We had this happen again recently. Please, when your opponent has taken the time and care to create an MP for your series that week, make sure to import it into the database. If you're unsure that you're doing things correctly, please contact Micah, Troy or Tim for help. Some important things to consider:
  • Merely downloading the zip file from the e-mail doesn't install it. You have to go to Import Statistics (found in the game menu under Transfer), find the zip file, click it open and import it.
  • If you do this, and the initial import screen comes up, and you don't see your opponent's team name there highlighted, there's a problem. Contact your opponent or one of us to resolve this.
  • You need to make sure the new disk for the week is installed BEFORE you import the MP. Otherwise, when you install the new database, it will overwrite the new MP with the old one.

TRANSACTIONS

  • None.

You can track your finances, as well as your payroll ceiling, at the ISBL Finances page (http://www.isbl.com/isbl_2004/isbl_finances.htm).


AUCTION

  • None.

If you want players put up for auction, you need to send an e-mail to stats@isbl.com by Thursday afternoon stating what players you want put on the board. Players will typically be put on the board at 9 pm Eastern Thursday night and stay there for 72 hours. If you are a new owner and need to set up an auction account, please contact stats@isbl.com.


DL REPORT

Please be sure to check if you have injured players. This lists only players already placed on the DL.

These players were DL'ed during the past week and must remain there for at least 15 days:
  • No one yet
These players are eligible to come off the DL at some point (see below) this week:
  • Nope
These players were placed on the DL previously and are not eligible to come back this week:
  • Nada

POW BALLOT

The POWs return next week, with voting for Batters and Pitchers of the Week in the Senior and Junior Circuits.

 

BAN 0-0 1.000 -
CAR 0-0 1.000 -
CRO 0-0 1.000 -
FOR 0-0 1.000 -
GRI 0-0 1.000 -
LEG 0-0 1.000 -
ORA 0-0 1.000 -

BUL 0-0 1.000 -
CYC 0-0 1.000 -
PRA 0-0 1.000 -
SID 0-0 1.000 -
SLU 0-0 1.000 -
UND 0-0 1.000 -
WOL 0-0 1.000 -