8 July 2004

Vol. X No. 13

FIN 53-23 .697 -
QUI 44-30 .595 8
MOO 41-35 .539 12
WIL 37-38 .493 15.5
NES 32-43 .427 20.5
MEA 27-49 .355 26
PIO 20-56 .263 33

NOI 49-27 .645 -
NOM 47-29 .618 2
PYT 46-29 .613 2.5
DIR 40-35 .533 8.5
RAC 32-43 .427 16.5
BEA 31-45 .408 18
GIA 30-45 .400 18.5

 

 

 ISBL HOME    WEEK 13 DISKS & PAST FILES    FINANCES    AUCTION SITE    FORUMS    E-MAIL 

   WEEK 13 MATCHUPS    USAGE ISSUES    VIOLATIONS    NOTES    TRANSACTIONS    AUCTION    DL REPORT    POWS  

 

     

Time To Make Your Picks!

The managers are in place, the sites have been selected, and the nominees are ready to go.

The 2004 Senior All-Star Game will be held at Comerica Park in Fort Worth, with Pat McMains of the Wilmington Quicksteps (who had the best record in the ISBL in 2003) leading the NL squad against the visiting AL squad helmed by Troy Conner of the two-time defending champion Beltway Bandits.

The 2004 Junior All-Star Game will be in Pittsburgh at PNC Park, with the hosting FL helmed by the Illinois Noise's Kevin Dever and the visiting UL directed by Kevin Pedde of the Saskatchewan Prairie Fire.

All players that accumulated at least 150 PAs through Week 12 are on the ballot, listed alphabetically by name. You can use whatever selection process suits your fancy in making your picks, but there are a few ground rules ...

  • You may only vote for your own league's All-Stars (Finns vote NL, Sluggers vote UL, etc.)
  • You may only vote once
  • Pick just one catcher and one player at each infield position; pick three outfielders
  • You may NOT vote for players currently on your roster (Finns can't vote for Bonds, Force can't vote for Gonzo, etc.). If you do, your vote for that position will be voided.
  • Ballots will be open seven full days and then closed
  • Ties will be decided by that league's All-Star manager, and the loser(s) are not guaranteed a spot on the roster
  • The remainder of each team's 30-man roster will be determined by its All-Star manager, who is required to have one batter and one pitcher from each team on his squad

CLICK ON YOUR LEAGUE BELOW TO CAST YOUR ALL-STAR VOTES!

                         


YEAH, READ IT AGAIN

Despite my best efforts, I still ended up fielding questions on this last week. Please read.

The DOs and DON'Ts of Farming, Promoting & the Disabled List

(or how I learned to stop worrying and love the registrar)

There still seems to be a lot of confusion on the whole "can't make a mid-series move, unless it's a DL move, but I have to keep the guy on the DL for 15 days" thing. And no, dear owner who is reading this thinking, "Dammit, he's singling me out." You have plenty of company. So here is an attempt to spell it all out.

1. You CAN'T make a mid-series move if the players are healthy. By mid-series, that means at any time during the week, whether it's during your home half, your away half, or in the middle of it.

Example 1: You've played the first 3 games of an MP series. You want to send a healthy starter down for a reliever for the final 3. No. Can't do it.

Example 2: After the first 4 games, you notice that one of your players is at 109%. You want to farm him and bring someone else up so he doesn't go over usage. No. Bench him. Set your MP so that you don't use him, if you need to. But you can't farm him until the end of the week.

2. You CAN make a mid-series move if you are putting someone on the DL or reactivating someone off of it. In this instance, you can also make the accompanying move to farm or promote a player to get back to 25.

Example 1: Joe Blow goes down with a 12-game injury in Game 2. You want to put him on the DL and call up a replacement. Yes. You can do that.

Example 2: Mike Hunt has been on the DL for a month, and he's eligible to come back in time for Game 4 of your series, so you want to call him back up in time for Game 4 and send someone else down. Yes. That's fine.

3. If you DL a player, he MUST stay on the DL for at least 15 non-playing days, even if his injury wasn't for that long. This is why the DL Report is in the Gazette -- so you can consult it and see when players are eligible to return. Don't call up players early just because you don't see an injury status for them anymore.

Example 1: Joe Blow is now OK after his 12-day injury, so you want to bring him back up on the 13th day. No. You have to keep him there for the 15. Look at the DL Report in the Gazette and see when he's eligible to come back; don't go by the injury status.

When in doubt, ALWAYS consult the DL Report in the Gazette (OK, that's THREE hotlinks). It will tell you EXACTLY when you can bring a player back, right down to the date, which number game in the series, and your opponent. It's all there.

I hope all of that helps, with the examples and such. If you have any follow-up questions, or you're still in doubt, please contact Stats BEFORE you go making moves on your own and end up getting fined. We really don't like handing out fines. Really. OK, some of you we do ...


OLD RULE, NEW INTERPRETATION

After a couple of deals led to some reevaluation of our past interpretation of the 40-man roster rule, we've decided that in the event that a trade or free-agent acquisition during the season puts your roster above 40, you can attempt to broker further deals up until the deadline to get your roster back to 40. Short of that, you will still have to make cuts to get back down to 40.

As for the offseason, if you make a deal that puts your team over 40, you have to make cuts immediately to get back to 40, so as to discourage mass accumulation of players.


DEADLINE IS WEDNESDAY, 9PM EASTERN, 6PM PACIFIC

A few of you have been really pushing this. Please make every effort to get them done by this time. 

We have a new deadline for completing the week's games -- Wednesday nights, 9 p.m. Eastern, 6 p.m. Pacific. The same rules apply regarding extensions -- you must contact Stats and request an extension, citing the reasons why it's needed, and most extensions will be for no more than 24 hours. 

The rationale behind this is two-fold: it should encourage owners to complete their series earlier (as most games are played on weekends), and it will be easier to administer.

You should still get in touch with your opponent and/or send your MP for the first three games no later than Friday night. Be mindful that for some, the weekends are the only time they can play the games. If your MP is good to go, you should still contact your opponent and let him know that, rather than hope he'll assume that. If you haven't heard back from your opponent by then, you should get in touch with Stats immediately.

It's our hope that this new deadline will be to everyone's benefit, with the disk/gazette getting churned out no later than early Thursday evening (if not Wednesday night), but feel free to contact Stats with any concerns you may have regarding this change. 

One more thing: The trade deadline is the same, and does NOT change in the event of an extension. Thanks.


WEEK 13 MATCHUPS

All series are SIX games, INTERLEAGUE, scheduled 6/29-7/4. 

 

First team listed is the away team for the first 3 games.

 

Be sure to get in contact with your opponent early ("e-mail him before he can e-mail you" is always a good rule to follow) and figure out if you're going to NetPlay or MP them, then schedule accordingly.

 

SENIOR CIRCUIT

NATIONAL LEAGUE

None

AMERICAN LEAGUE

None

INTERLEAGUE

Willows v Gridlock

Moose v Bandits

Quicksteps v Orange Crush

Meat Possums v Cardinals

Finns v Force

Nessmen v Legends

Pioneers v Crown Royals

 

JUNIOR CIRCUIT

FEDERAL LEAGUE

None

UNION LEAGUE

None

INTERLEAGUE

Sluggers v Noise

Underdogs v Pythons

Wolverines v Dirt Dogs

Sidewinders v Giants

Prairie Fire v Nomads

Bulldogs v Beavers

Cyclones v Raccoons


USAGE ISSUES

The following players have exceeded 110% usage for the year. New additions are in bold. They have been mandatorily farmed for the year, can not be traded, and are ineligible for postseason and cup play.

  • Josh Hall (SLU) -- 132%
  • Carlos Reyes (CRO) -- 111%
  • Brian Daubach (LEG) -- 119%
  • Mendy Lopez (CAR) -- 113%
  • Kevin Mench (SLU) -- 114%

RULE VIOLATIONS

MAKE SURE YOU HAVE CUT YOUR ROSTER DOWN TO 25 MEN BEFORE STARTING THIS WEEK. Two such violations this week (see above).

BE CAREFUL TO KEEP PLAYERS ON DISABLED LIST FOR MINIMUM 15 DAYS. Check the DL listings below to be sure what date players are eligible to return.

DON'T MAKE NON-DL-RELATED MID-SERIES ROSTER MOVES. The only moves you can make during a series are to put someone on the DL or to take them off (and an accompanying promote/farm to cover THAT player). And be sure to consult the list below to see when your player is eligible to come off the DL.


CHECK YOUR MANAGER PROFILE

Remember what Troy always says. Recheck your manager profile weekly to make sure phantom zeros aren't popping into your usage limits. Check to see if you have injured players, or players eligible to be reactivated. Be sure to check that your roster is at 25, especially if you have acquired new players through trade or free agency, as the game tends to make all of these players active.

We would advise those of you that constructed preseason manager profiles (before the Week 1 disk was released) to double check them to ensure that playing limits are correct. The last preseason disk that was posted showed several players with settings of zero, and the CM will pass over many of these players when your team is away. You can see this on the final page of the profile where the players are listed. The playing limits were corrected to the actual usage numbers on the Week 1 disk. If you put together an MP using an older V9 disk, you can correct the playing limits this way:

  1. Click on the "Other Actions" button in the lower right corner of either the "Pitching," "Saved Lineup" or "Depth Chart" page of your Manager Profile.
  2. Click on "Generate Manager Profile."
  3. Uncheck everything EXCEPT "Generate playing time limits," keeping that one checked, and click OK. This should retain your other settings while ensuring that the playing time limits are correct.

Of course, once you've corrected these playing time limits, you can manipulate them as needed to make sure that players are used only in the specific roles you want them to play (i.e. if you have a pitcher rated both to start and relieve, and you only want him used as a starter, you can set his relief appearances to zero). Also, be sure to note that in Version 9, there's a new page for setting player-specific tendencies, as well as team tendencies.

PAY ATTENTION TO OPPONENT'S INSTRUCTIONS

If an owner takes the time to send you an MP and/or instructions as to how to install his pitchers/lineups, take care to use these. Seen a couple of instances this year where MPs have been sent, only to be ignored/looked over/forgotten by opponents. If they're sending you an MP, it means they have changes from what's on the disk that may affect their rotation, or player usage, or whatever. So use them. Otherwise, you're risking having to play the games over again. And might get fined for repeated occurances.

When your opponent has taken the time and care to create an MP for your series that week, make sure to import it into the database. If you're unsure that you're doing things correctly, please contact Micah, Troy or Tim for help. Some important things to consider:
  • Merely downloading the zip file from the e-mail doesn't install it. You have to go to Import Statistics (found in the game menu under Transfer), find the zip file, click it open and import it.
  • If you do this, and the initial import screen comes up, and you don't see your opponent's team name there highlighted, there's a problem. Contact your opponent or one of us to resolve this.
  • You need to make sure the new disk for the week is installed BEFORE you import the MP. Otherwise, when you install the new database, it will overwrite the new MP with the old one.

SOME ADDITIONAL DIRECTION ON PLAYING IN NETPLAY

When FTF players set their rosters to 25 (or make changes to their roster between weeks), whoever the host is won't have those handy, so you'll need to at least make whatever pre-series changes on your disk, generate an MP file with those changes (just like you would a file with played games to send), and send it to whichever of the two of you is hosting. That's an extra step we haven't had to contend with before with the NetMeeting, where you could just make the changes yourself or instruct your opponent to do so. And you can STILL instruct your opponent to do so, but you'll need to do that before you link onto the NetPlay, 'cause there's no way to get to the MPs once you've linked. Because of this, it's advisable that for the series, one team remains the host throughout, who will have made his changes and installed the MP (or made the changes as directed) of their opponent.
 
Switching between who is the home manager and who is the away manager is pretty simple if you're mid-series and already connected with one as home and one as away. The host needs only to click on "NetPlay" in the top menu line and then "Swap manager roles" to flip them.
 
As for changing options, this is done by the host. Make sure the settings for the host are "Human" and for away are "Remote." If for some reason, you get into the game and one party doesn't have control of, say, baserunning, have the host go in and fix it.

If you have any additional questions about V9 play, please direct them to stats@isbl.com.


TRANSACTIONS

  • NONE. INTERcircuit trade deadline (between Sr. and Jr.) is in two weeks (end of Wk 14) 

You can track your finances, as well as your payroll ceiling, at the ISBL Finances page (http://www.isbl.com/isbl_2004/isbl_finances.htm).


AUCTION

  • NONE.

If you want players put up for auction, you need to send an e-mail to stats@isbl.com by Thursday afternoon stating what players you want put on the board. Players will typically be put on the board at 9 pm Eastern Thursday night and stay there for 72 hours. If you are a new owner and need to set up an auction account, please contact stats@isbl.com.


DL REPORT

Please be sure to check if you have injured players. This lists only players already placed on the DL.

NOTE: Not sure if V9 handles DL'ed players the same as V8. With V8, you typically could call a player back up on the day listed as his last day on the injury line (i.e. if if said "Out from 4/20/2004 to 5/17/2004," it'd let you call him back up on the 17th), so that's what I've used here. If it turns out that it's one more day, let me know so I can start accounting for the extra day. Sorry if this causes any confusion.

These players were DL'ed during the past week and must remain there for at least 15 days:
  • Vina (LEG) -- injured 6/18 for 15 days -- CAREFUL!!! -- can return 7/4 (Wk 13, Gm 6 @ NES)
  • Snow (MOO) -- injured 6/23 for 26 days -- can return 7/19 (Wk 15, Gm 5 v WIL)
  • Santiago,B (PYT) -- injured 6/25 for 15 days -- CAREFUL!!! -- can return 7/11 (Wk 14, Gm 7 @ NOM)
These players are eligible to come off the DL at some point (see below) this week:
  • Sparks (BUL) -- OK to return
  • Ishii (SLU) -- OK to return
  • Sosa,J (NES) -- OK to return
  • Everett,C (CYC) -- OK to return
  • Neagle (CRO) -- OK to return
  • Byrd,M (GIA) -- injured 6/10 for 22 days -- can return 7/2 (Wk 13, Gm 4 @ SID)
  • Torrealba (BEA) -- injured 6/12 for 21 days -- can return 7/3 (Wk 13, Gm 5 @ BUL)
  • Vina (LEG) -- injured 6/18 for 15 days -- CAREFUL!!! -- can return 7/4 (Wk 13, Gm 6 @ NES)
These players were placed on the DL previously and are not eligible to come back this week:
  • Redman,M (FOR) -- injured 6/18 for 21 days -- can return 7/9 (Wk 14, Gm 4 @ MEA)
  • Hidalgo (PYT) -- injured 6/17 for 22 days -- can return 7/9 (Wk 14, Gm 5 @ NOM)
  • Stewart,Sh (DIR) -- injured 6/17 for 26 days -- can return 7/13 (Wk 15, Gm 1 v RAC)
  • Girardi (RAC) -- injured 6/2 for 44 days -- can return 7/16 (Wk 15, Gm 2 @ DIR)
  • Witt (CAR) -- injured 6/15 for 31 days -- can return 7/16 (Wk 15, Gm 2 v LEG)

POWs FOR WEEK 11 (UPDATED)

17 teams voted: BAN, CRO, FOR, NES, NOM, WIL, CYC, GRI, SID, PIO, DIR, PRA, UND, CAR, MEA, FIN, MOO

SENIOR BATTER: Gary Sheffield (Legends)

Sheffield (LEG): 9 votes -- BAN, CRO, NES, NOM, GRI, DIR, UND, MEA, FIN

Gonzalez,A (FOR): 5 votes -- FOR, CYC, PRA, CAR, MOO

Hall,B (PIO): 2 votes -- SID, PIO

Bard (WIL): 1 vote -- WIL

Blalock (ORA): no votes

 

SENIOR PITCHER: Wade Miller (Bandits)

Miller,W (BAN): 16 votes -- all except ...

Ponson (MOO): 1 vote -- UND

Clement (QUI) & Dickey (GRI): no votes

 

JUNIOR BATTER: Carlos Delgado (Dirt Dogs)

Delgado,C (DIR): 17 votes -- unanimous

Boone,B (NOI), Furcal (PRA) & Nixon (CYC): no votes

 

JUNIOR PITCHER: Kevin Brown (Raccoons)

Brown,K (RAC): 9 votes -- BAN, CRO, FOR, NES, PIO, DIR, CAR, MEA, MOO

Meadows (PRA): 4 votes -- WIL, GRI, SID, PRA

Penny (CYC): 3 votes -- NOM, CYC, FIN

Prior (NOI): 1 vote -- UND

 


POW BALLOT FOR WEEK 12 (NOW READY FOR VOTING)

You can vote for BOTH Senior AND Junior POWs. Submit by SUNDAY, 5 pm EDT. 

Player of the WEEK Ballots

Senior Circuit BATTERS (*Petrick was 7 PA short of qualifying, averages shown are ACTUAL):
BATTER TM OPP AB R H BI 2B 3B HR BB K SB CS AVG OBP SPC RC EXTRA
Bonds FIN nes 17 4 7 7 1 0 3 10 1 0 0 412 633 1000 12.7
Edmonds QUI leg 21 5 7 10 1 0 3 5 2 0 0 333 462 810 8.4
Petrick FIN nes 14 4 8 7 1 0 3 0 6 0 0 571* 600* 1286* 10.6
Teixeira GRI car 21 5 9 9 0 0 4 3 7 0 0 429 520 1000 10.6
 
Senior Circuit PITCHERS:
PLAYER TM OPP  GS CG SHO W L S IP H R ER BB K HR ERA OPS GS/EXTRA
Clement QUI leg 1 1 1 1 0 0 9.0 2 0 0 1 5 0 0.00 169 87
Halladay GRI car 2 1 1 1 0 0 16.0 8 1 1 2 18 0 0.56 371 71, 89
Martinez,P WIL mea 2 0 0 2 0 0 15.1 8 2 2 2 17 0 1.17 431 68, 83
 

RC - Runs Created (see definition at http://longgandhi.com/formulas.html)

GS - Game Scores, shown in order pitched (see definition at http://longgandhi.com/formulas.html)

 

Junior Circuit BATTERS (*Gerut was 2 PA short of qualifying, averages shown are ACTUAL):
BATTER TM OPP AB R H BI 2B 3B HR BB K SB CS AVG OBP SPC RC EXTRA
Delgado,C DIR bea 21 4 10 6 3 0 1 6 3 0 0 476 621 762 11.1
Gerut PYT pra 14 7 9 2 3 0 2 3 1 0 0 643* 706* 1286* 13.3
Hinske RAC nom 27 9 11 9 6 1 1 4 6 1 1 407 500 815 11.2
Thome SID slu 25 5 11 17 2 0 5 4 7 0 0 440 517 1120 15.0
 
Junior Circuit PITCHERS: 
PLAYER TM OPP  GS CG SHO W L S IP H R ER BB K HR ERA OPS GS/EXTRA
Bernero GIA noi 1 1 1 1 0 0 9.0 5 0 0 3 8 0 0.00 515 82
Brown,K RAC nom 1 1 1 1 0 0 9.0 6 0 0 1 7 0 0.00 412 81
Webb SID slu 2 2 1 2 0 0 18.0 9 1 1 3 15 0 0.50 357 89, 75

Name:
Team:

 

FOR 53-23 .697 -
BAN 48-27 .640 4.5
ORA 47-29 .618 6
CRO 38-37 .507 14.5
LEG 32-43 .427 20.5
GRI 32-43 .427 20.5
CAR 24-52 .316 29

PRA 49-25 .662 -
SID 49-26 .653 0.5
CYC 45-31 .592 5
BUL 42-34 .553 8
WOL 33-43 .434 17
UND 23-52 .307 26.5
SLU 12-64 .158 38