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8 July 2004 |
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Vol. X No. 13 |
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ISBL HOME WEEK 13 DISKS & PAST FILES FINANCES AUCTION SITE FORUMS E-MAIL WEEK 13 MATCHUPS USAGE ISSUES VIOLATIONS NOTES TRANSACTIONS AUCTION DL REPORT POWS
YEAH, READ IT AGAIN Despite my best efforts, I still ended up fielding questions on this last week. Please read. The DOs and DON'Ts of Farming, Promoting & the Disabled List (or how I learned to stop worrying and love the registrar) There still seems to be a lot of confusion on the whole "can't make a mid-series move, unless it's a DL move, but I have to keep the guy on the DL for 15 days" thing. And no, dear owner who is reading this thinking, "Dammit, he's singling me out." You have plenty of company. So here is an attempt to spell it all out. 1. You CAN'T make a mid-series move if the players are healthy. By mid-series, that means at any time during the week, whether it's during your home half, your away half, or in the middle of it.
2. You CAN make a mid-series move if you are putting someone on the DL or reactivating someone off of it. In this instance, you can also make the accompanying move to farm or promote a player to get back to 25.
3. If you DL a player, he MUST stay on the DL for at least 15 non-playing days, even if his injury wasn't for that long. This is why the DL Report is in the Gazette -- so you can consult it and see when players are eligible to return. Don't call up players early just because you don't see an injury status for them anymore.
When in doubt, ALWAYS consult the DL Report in the Gazette (OK, that's THREE hotlinks). It will tell you EXACTLY when you can bring a player back, right down to the date, which number game in the series, and your opponent. It's all there. I hope all of that helps, with the examples and such. If you have any follow-up questions, or you're still in doubt, please contact Stats BEFORE you go making moves on your own and end up getting fined. We really don't like handing out fines. Really. OK, some of you we do ... OLD RULE, NEW INTERPRETATION After a couple of deals led to some reevaluation of our past interpretation of the 40-man roster rule, we've decided that in the event that a trade or free-agent acquisition during the season puts your roster above 40, you can attempt to broker further deals up until the deadline to get your roster back to 40. Short of that, you will still have to make cuts to get back down to 40. As for the offseason, if you make a deal that puts your team over 40, you have to make cuts immediately to get back to 40, so as to discourage mass accumulation of players. DEADLINE IS WEDNESDAY, 9PM EASTERN, 6PM PACIFIC A few of you have been really pushing this. Please make every effort to get them done by this time. We have a new deadline for completing the week's games -- Wednesday nights, 9 p.m. Eastern, 6 p.m. Pacific. The same rules apply regarding extensions -- you must contact Stats and request an extension, citing the reasons why it's needed, and most extensions will be for no more than 24 hours. The rationale behind this is two-fold: it should encourage owners to complete their series earlier (as most games are played on weekends), and it will be easier to administer. You should still get in touch with your opponent and/or send your MP for the first three games no later than Friday night. Be mindful that for some, the weekends are the only time they can play the games. If your MP is good to go, you should still contact your opponent and let him know that, rather than hope he'll assume that. If you haven't heard back from your opponent by then, you should get in touch with Stats immediately. It's our hope that this new deadline will be to everyone's benefit, with the disk/gazette getting churned out no later than early Thursday evening (if not Wednesday night), but feel free to contact Stats with any concerns you may have regarding this change. One more thing: The trade deadline is the same, and does NOT change in the event of an extension. Thanks. All series are SIX games, INTERLEAGUE, scheduled 6/29-7/4.
F irst team listed is the away team for the first 3 games.
Be sure to get in contact with your opponent early ("e-mail him before he can e-mail you" is always a good rule to follow) and figure out if you're going to NetPlay or MP them, then schedule accordingly.
The following players have exceeded 110% usage for the year. New additions are in bold. They have been mandatorily farmed for the year, can not be traded, and are ineligible for postseason and cup play.
MAKE SURE YOU HAVE CUT YOUR ROSTER DOWN TO 25 MEN BEFORE STARTING THIS WEEK. Two such violations this week (see above). BE CAREFUL TO KEEP PLAYERS ON DISABLED LIST FOR MINIMUM 15 DAYS. Check the DL listings below to be sure what date players are eligible to return. DON'T MAKE NON-DL-RELATED MID-SERIES ROSTER MOVES. The only moves you can make during a series are to put someone on the DL or to take them off (and an accompanying promote/farm to cover THAT player). And be sure to consult the list below to see when your player is eligible to come off the DL. Remember what Troy always says. Recheck your manager profile weekly to make sure phantom zeros aren't popping into your usage limits. Check to see if you have injured players, or players eligible to be reactivated. Be sure to check that your roster is at 25, especially if you have acquired new players through trade or free agency, as the game tends to make all of these players active. We would advise those of you that constructed preseason manager profiles (before the Week 1 disk was released) to double check them to ensure that playing limits are correct. The last preseason disk that was posted showed several players with settings of zero, and the CM will pass over many of these players when your team is away. You can see this on the final page of the profile where the players are listed. The playing limits were corrected to the actual usage numbers on the Week 1 disk. If you put together an MP using an older V9 disk, you can correct the playing limits this way:
Of course, once you've corrected these playing time limits, you can manipulate them as needed to make sure that players are used only in the specific roles you want them to play (i.e. if you have a pitcher rated both to start and relieve, and you only want him used as a starter, you can set his relief appearances to zero). Also, be sure to note that in Version 9, there's a new page for setting player-specific tendencies, as well as team tendencies. PAY ATTENTION TO OPPONENT'S INSTRUCTIONS If an owner takes the time to send you an MP and/or instructions as to how to install his pitchers/lineups, take care to use these. Seen a couple of instances this year where MPs have been sent, only to be ignored/looked over/forgotten by opponents. If they're sending you an MP, it means they have changes from what's on the disk that may affect their rotation, or player usage, or whatever. So use them. Otherwise, you're risking having to play the games over again. And might get fined for repeated occurances.
When your opponent has
taken the time and care to create an MP for your series that week,
make sure to import it into the database. If you're unsure that
you're doing things correctly, please contact Micah, Troy or Tim for
help. Some important things to consider:
SOME ADDITIONAL DIRECTION ON PLAYING IN NETPLAY
When FTF players set their
rosters to 25 (or make changes to their roster between weeks), whoever
the host is won't have those handy, so you'll need to at least make
whatever pre-series changes on your disk, generate an MP file with
those changes (just like you would a file with played games to send),
and send it to whichever of the two of you is hosting. That's an
extra step we haven't had to contend with before with the NetMeeting,
where you could just make the changes yourself or instruct your
opponent to do so. And you can STILL instruct your opponent to do
so, but you'll need to do that before you link onto the NetPlay,
'cause there's no way to get to the MPs once you've linked.
Because of this, it's advisable that for the series, one team remains
the host throughout, who will have made his changes and installed the
MP (or made the changes as directed) of their opponent.
Switching
between who is the home manager and who is the away manager is pretty
simple if you're mid-series and already connected with one as home and
one as away. The host needs only to click on "NetPlay" in
the top menu line and then "Swap manager roles" to flip
them.
As
for changing options, this is done by the host. Make sure the settings
for the host are "Human" and for away are
"Remote." If for some reason, you get into the game and one
party doesn't have control of, say, baserunning, have the host go in
and fix it.
If you have any additional questions about V9 play, please direct them to stats@isbl.com.
You can track your finances, as well as your payroll ceiling, at the ISBL Finances page (http://www.isbl.com/isbl_2004/isbl_finances.htm).
If you want players put up for auction, you need to send an e-mail to stats@isbl.com by Thursday afternoon stating what players you want put on the board. Players will typically be put on the board at 9 pm Eastern Thursday night and stay there for 72 hours. If you are a new owner and need to set up an auction account, please contact stats@isbl.com. Please be sure to check if you have injured players. This lists only players already placed on the DL. NOTE: Not sure if V9 handles DL'ed players the same as V8. With V8, you typically could call a player back up on the day listed as his last day on the injury line (i.e. if if said "Out from 4/20/2004 to 5/17/2004," it'd let you call him back up on the 17th), so that's what I've used here. If it turns out that it's one more day, let me know so I can start accounting for the extra day. Sorry if this causes any confusion. These players were DL'ed during the past week and must remain there for at least 15 days:
POWs FOR WEEK 11 (UPDATED) 17 teams voted: BAN, CRO, FOR, NES, NOM, WIL, CYC, GRI, SID, PIO, DIR, PRA, UND, CAR, MEA, FIN, MOO SENIOR BATTER: Gary Sheffield (Legends) Sheffield (LEG): 9 votes -- BAN, CRO, NES, NOM, GRI, DIR, UND, MEA, FIN Gonzalez,A (FOR): 5 votes -- FOR, CYC, PRA, CAR, MOO Hall,B (PIO): 2 votes -- SID, PIO Bard (WIL): 1 vote -- WIL Blalock (ORA): no votes
SENIOR PITCHER: Wade Miller (Bandits) Miller,W (BAN): 16 votes -- all except ... Ponson (MOO): 1 vote -- UND Clement (QUI) & Dickey (GRI): no votes
JUNIOR BATTER: Carlos Delgado (Dirt Dogs) Delgado,C (DIR): 17 votes -- unanimous Boone,B (NOI), Furcal (PRA) & Nixon (CYC): no votes
JUNIOR PITCHER: Kevin Brown (Raccoons) Brown,K (RAC): 9 votes -- BAN, CRO, FOR, NES, PIO, DIR, CAR, MEA, MOO Meadows (PRA): 4 votes -- WIL, GRI, SID, PRA Penny (CYC): 3 votes -- NOM, CYC, FIN Prior (NOI): 1 vote -- UND
POW BALLOT FOR WEEK 12 (NOW READY FOR VOTING) You can vote for BOTH Senior AND Junior POWs. Submit by SUNDAY, 5 pm EDT. |
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