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4 November 2004 |
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Vol. X No. 30 |
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ISBL HOME WEEK 30 DISKS & PAST FILES FINANCES AUCTION SITE FORUMS E-MAIL DIAMOND CUP MVP/CY USAGE ISSUES VIOLATIONS NOTES DL REPORT
QUARTERS: Possums Beat Finns To Make Final Four
Force's Mueller Edges Gonzo & Javy For AL MVP
THE 2004 ISBL DIAMOND CUP -- SEMIFINAL ROUND Draw Ensures NL-AL Matchup In Cup Final
RULES FOR THE 2004 ISBL DIAMOND CUP
2004 ISBL DIAMOND CUP SCHEDULE
NEW DISK CODING 1. Players who are Junior Draftees are marked as such: <<NAME>>. Don't bring them up for the playoffs, but you can bring them up for the Cup. 2. Players who are overused and mandatorily farmed are marked as such: ++NAME++. Don't bring them up. 3. Players who are placed on the DL, but were injured for less than 15 days, have had their return date amended so that they can't be brought up until those 15 days have passed.
Additionally, the usage and DL lists provided here each week will remain in place and continue to be updated. Hopefully that knocks out most of the violation buggaboos.
The following players have exceeded 110% usage in the regular season. New postseason additions are in bold. They have been mandatorily farmed for the year, can not be traded, and are ineligible for postseason and cup play. These players are noted in your roster with the coding ++NAME++.
BE CAREFUL TO KEEP PLAYERS ON DISABLED LIST FOR MINIMUM 15 DAYS. Check the DL listings below to be sure what date players are eligible to return. PLEASE NOTE: The game program allows players to be brought back before they've served 15 days. ISBL DOES NOT, so please consult the DL listings to ensure that you're bringing players back on the correct date. Remember what Troy always says. Recheck your manager profile weekly to make sure phantom zeros aren't popping into your usage limits. Check to see if you have injured players, or players eligible to be reactivated. Be sure to check that your roster is at 25, especially if you have acquired new players through trade or free agency, as the game tends to make all of these players active. We would advise those of you that constructed preseason manager profiles (before the Week 1 disk was released) to double check them to ensure that playing limits are correct. The last preseason disk that was posted showed several players with settings of zero, and the CM will pass over many of these players when your team is away. You can see this on the final page of the profile where the players are listed. The playing limits were corrected to the actual usage numbers on the Week 1 disk. If you put together an MP using an older V9 disk, you can correct the playing limits this way:
Of course, once you've corrected these playing time limits, you can manipulate them as needed to make sure that players are used only in the specific roles you want them to play (i.e. if you have a pitcher rated both to start and relieve, and you only want him used as a starter, you can set his relief appearances to zero). Also, be sure to note that in Version 9, there's a new page for setting player-specific tendencies, as well as team tendencies. PAY ATTENTION TO OPPONENT'S INSTRUCTIONS If an owner takes the time to send you an MP and/or instructions as to how to install his pitchers/lineups, take care to use these. Seen a couple of instances this year where MPs have been sent, only to be ignored/looked over/forgotten by opponents. If they're sending you an MP, it means they have changes from what's on the disk that may affect their rotation, or player usage, or whatever. So use them. Otherwise, you're risking having to play the games over again. And might get fined for repeated occurances.
When your opponent has
taken the time and care to create an MP for your series that week,
make sure to import it into the database. If you're unsure that
you're doing things correctly, please contact Micah, Troy or Tim for
help. Some important things to consider:
SOME ADDITIONAL DIRECTION ON PLAYING IN NETPLAY
When FTF players set their
rosters to 25 (or make changes to their roster between weeks), whoever
the host is won't have those handy, so you'll need to at least make
whatever pre-series changes on your disk, generate an MP file with
those changes (just like you would a file with played games to send),
and send it to whichever of the two of you is hosting. That's an
extra step we haven't had to contend with before with the NetMeeting,
where you could just make the changes yourself or instruct your
opponent to do so. And you can STILL instruct your opponent to do
so, but you'll need to do that before you link onto the NetPlay,
'cause there's no way to get to the MPs once you've linked.
Because of this, it's advisable that for the series, one team remains
the host throughout, who will have made his changes and installed the
MP (or made the changes as directed) of their opponent.
Switching
between who is the home manager and who is the away manager is pretty
simple if you're mid-series and already connected with one as home and
one as away. The host needs only to click on "NetPlay" in
the top menu line and then "Swap manager roles" to flip
them.
As
for changing options, this is done by the host. Make sure the settings
for the host are "Human" and for away are
"Remote." If for some reason, you get into the game and one
party doesn't have control of, say, baserunning, have the host go in
and fix it.
If you have any additional questions about V9 play, please direct them to stats@isbl.com. FORGET THE DL, YOU DON'T NEED TO BE DISABLING ANYBODY.
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