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| | The ISBL Constitution for
2005
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I. About the ISBL
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A. The
ISBL consists of 28 teams, divided into two classes -- FTF (those teams
that historically have played their games primarily head-to-head online)
and MP (those teams that historically have primarily swapped manager
profiles).
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B. Each Class is
divided into two leagues, one of which plays in the Senior Circuit, the
other in the Junior Circuit. Circuit placement is determined on a
team's performance the previous season.
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1. In the FTF,
the Senior Circuit league is the National League and the Junior
Circuit league is the Federal League.
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2. In the MP,
the Senior Circuit league is the American League and the Junior
Circuit league is the Union League.
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C. The
ISBL Season consists of 162 games, played 6 or 7 games per week for 25
weeks. The 2005 season will use a unbalanced schedule (20 games vs.
league opponents, 6 games vs. teams in the opposing league within their
circuit) with NO inter-circuit play.
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D. The
ISBL Postseason includes several seven-game series.
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1. The week
following the completion of the regular season, the top team from
each league will play their opposition in the opposing league within
their circuit in a best-of-seven World Series to determine each
circuit champion. Home field goes to the FTF representative in
odd-numbered years, the MP rep in even-numbered years.
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2. Concurrent
with the two World Series, the Senior Circuit teams with the 5th-
and 6th-best records in their respective leagues will play their
league opponent in a best-of-seven Relegational Series (the bottom
team in each Senior Circuit league having already been relegated),
with the loser relegated to the Junior Circuit league within their
class for the following season. Home field goes to the
5th-place team.
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3.
Concurrent with the World Series, the Junior Circuit teams with the
2nd- and 3rd-best records in their respective leagues will play
their league opponent in a best-of-seven Promotional Series (the top
team in each Junior Circuit league having already earned promotion),
with the winner promoted to the Senior Circuit league within their
class for the following season. Home field goes to the
2nd-place team.
E. The ISBL
Postseason also includes the Diamond Cup Tournament.
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1. The
Diamond Cup is a knockout tournament involving all 28 teams in the
ISBL. The bottom four teams in each Junior Circuit league will play
in a best-of-three preliminary round concurrent with the dates
scheduled for Games 3, 4 & 5 of the Senior World Series, with
opponents and home-field advantage drawn by random lot.
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2. The
first round of the Diamond Cup commences on the Saturday following
the conclusion of the Senior World Series, and includes the
preliminary-round winners, the remaining Junior Circuit teams, and
the 5th-, 6th- and 7th-place finishers in each of the Senior Circuit
leagues. Again, best-of-three, opponents and home-field advantage
drawn by random lot.
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3. Each
round of the Diamond Cup commences immediately following the
conclusion of the previous, with no days off during or in-between
(save for those teams that manage a two-game sweep). The top four
teams of both Senior Circuit leagues enter the Cup in the second
round, and all rounds are best-of-three, with opponents and
home-field advantage drawn by random lot.
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4. Money
won in the Diamond Cup is awarded in the winter with the release of
the initial ISBL disk for the coming season. The monetary distribution
can be seen HERE.
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F. Rosters
consist of at least 35 players (with a minimum of 18 batters and a
minimum of 14 pitchers), and no more than 40. No more than 25
players may be on the "active" roster at any given time until
the final four weeks of the ISBL calendar, at which time all players who have not violated usage rules
may be activated.
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G. The
ISBL is run using the latest version of Diamond Mind Baseball (DMB),
available from
http://www.diamond-mind.com
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II. DMB Setup
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A. Neither
league uses the Designated Hitter.
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B. In both
leagues, Injuring Ratings are enabled.
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C. In both
leagues, the bullpen warmup rule is not used.
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D. In both
leagues, weather effects are used.
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E.
Ballparks are to be used by no more than one team.
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III. League Operations
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A. Each
owner is responsible for 2 major actions per week.
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B. Each
owner is responsible for their team at all times
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1.
Informing league when they are unable to run games
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2.
Voting on topics/issues that face the league
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3.
Supplying an up-to-date Manager Profile to the commissioner to keep
in a public-access location incase deadlines are missed.
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4.
Meeting deadlines
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5.
Honesty!
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C.
Gameplay
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1. The
week begins Tuesday morning when the Newsletter/Registrar's Report is
posted.
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2. You
must send your EXPORTED Manager Profile to the owner that your team
is "Visiting" that week NO LATER THAN 12:00 Noon Eastern
Friday unless you have arranged "face to face" games.
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3. You
must send all reports and stats back to the commissioner NO LATER
THAN 11:59 PM Eastern Monday
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4. The
Statistics will be compiled and results tabulated Tuesdays.
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5.
Import a manager profile for the visiting team
** You may arrange "Face to Face" games on IRC
servers, or other services so that both managers can have direct
impact on the games. It's wise to try and schedule FTF games a
week or so in advance, so that games won't be "missed"
because "there wasn't time."
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6. After
your games have been played, select TRANSFER / EXPORT
STATISTICS and export the stats for the games.
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D.
Newsletters/Registrar's Reports
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1.
These are published on Tuesdays (unless something goes wrong).
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2.
They show the latest Standings
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3.
They show matchups for the current week
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4.
They show the roster moves of the past week.
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5.
They show the results of the past weeks' games.
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6. They show
rules violations and ensuing penalties.
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7. They
show DL moves, DL timings and usage overages.
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E. Roster
Moves
** No roster move is considered a 'done deal' until it
appears in a weekly newsletter
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1.
Moves available year-round (from initial disk release to conclusion
of season):
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a.
Releasing a player from your roster to the free agent pool.
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b.
Promoting/Farming Players between active/inactive rosters.
(Prior to September call-ups, such moves can only be made at the
beginning or end of a week, not mid-series, except if tied to
the placing/activating of a player on the DL.)
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c.
Placing/Activating players on DL. Players placed on the DL MUST
remain there for 15 days. (A promotion/farm of another player to
fill/open a roster spot can be made with this move, even if it
is done mid-series.)
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2.
Moves available between the start of the season through the
conclusion of Week 17.
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a.
All Trades - must be agreed upon by both managers, and they must
both send E-Mail to the commissioner for the trade to be valid.
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b.
Claims - free agents may be added to the auction block by
submitting the name(s) to the commissioner and the auction will
take place as normal.
3.
Moves available between the start of Week 18 and the conclusion of
Week 24 (the penultimate week of the season).
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a.
Claims - free agents may be added to the auction block by submitting the
name(s) to the commissioner and the auction will
take place as normal.
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b. Waivers
- owners may place "low unlimited" players on waivers.
The owner with the worst record at the conclusion of the
preceding week that claims said player (with Junior Circuit
owners taking precedence over Senior Circuit owners, regardless
of record) is then given first option to purchase the player
from the original owner for an amount equivalent to that
player's salary, using money from their coffers and/or lockbox.
If the option is passed on, the player is offered to the claiming
team
with the next-worst record, and so on. The player would then
join their new club the following week.
4. At the
conclusion of the ISBL season, all trades are prohibited until the
initial disk for the following ISBL Season is released.
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F. Player
Eligibility and Player Carryover
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1. Any
player listed in the current player disk is available to be on an
active roster - provided he meets minimum AB/IP requirements.
** AB/IP Requirements for 2005 - 10IP, 30PA (except
where provided below) **
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2. Players
meeting the following conditions are considered unlimited, and may
be used without regard to usage limits for the balance of the
season.
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a. Batters
with an overall OPS of .650 or less whose OPS does not exceed
.700 vsLHP and vsRHP are unlimited. (Batters rated defensively
at CATCHER ONLY can have an overall OPS of .700 or less, so long
as their OPS does not exceed .725 vsLHP and vRHP.) This INCLUDES batters who do
not meet the 30PA requirement.
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b.
b.
Batters with at least 500 Plate Appearances are unlimited (450
PA if the batter is rated defensively at CATCHER ONLY).
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c.
Pitchers with an opposing OPS of .900 or more are unlimited.
This INCLUDES pitchers who do not meet the 10IP requirement.
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d.
Pitchers with at least 700 Batters Faced or 162 Innings Pitched are unlimited.
3. Players
who made MLB appearances in the previous year, but who do not
qualify under the above criteria and who have not met the minimum
AB/IP requirements in any previous MLB season, are eligible to be
selected in a special Junior Circuit Draft prior to the beginning of
the season. Draft selection is determined by a weighted lottery, and
each player selected is signed for $200k. These players may not be
traded to Senior Circuit teams and are ineligible for the ISBL
regular season and postseason, with the exception of the Diamond
Cup. Those Junior Draft player who subsequently do not meet the
conditions of minimum eligibility or unlimited status for the
following season must be released.
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4.
Any non-ISBL-qualifying MLB player may be retained (if
you had him on your roster the previous year) as a 'NON-CARD' player,
who may not be played (with the exception of the Diamond Cup, for
those players who appeared in MLB the previous year) for ONE year
maximum, provided you pay his salary.
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4.
Maximum Usage for any
player who is NOT considered an unlimited player remains at 110%.
Players exceeding 110% will be farmed by the LEAGUE prior to the
beginning of the following week's play.
The rights to these players will be retained by the club,
regardless of the amount of overusage, but the player may not be
traded or played again (including the postseason) for the duration
of the season.
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5. Players MAY play out of
position, but due to DMB's system, it is NOT recommended.
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6.
In order for a pitcher to start a game, he MUST be
rated as a Starting Pitcher. Any player (Starting Pitcher,
Relief Pitcher or Batter) can be used as a Relief Pitcher,
whether rated or not as a Reliever.
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7.
In order to play in Post-Season, a player must not have violated any
eligibility rules.
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8. During the
World Series, Promotional Series and Relegational Series, 25-man
rosters are in play, with no substitutions, for injury or otherwise,
once begun. Non-unlimited batters are limited to 10% usage, and
non-unlimited pitchers are limited to 15% usage. Usage is to be
checked after each game in the series. This rule is self-policing,
in that owners are to check their own usage and that of their
opponent after each game for overages, and then farm accordingly. If
the overage is not brought to the attention of the offending owner,
and games are subsequently played, they will not be replayed (though
the overused player(s) will be ineligible for the Diamond Cup).
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9. In the
Diamond Cup, 40-man rosters are in effect, and all players who did
not violate eligibility can play, including Junior Draft and
"Non-carded" players. Usage for non-unlimited players is
limited to 100% for the duration of the Cup, checked after each
round. Players exceeding 100% at the end of a round will be farmed
for the remainder, with no penalty to the owner (i.e. You can play a
guy without penalty above that 100% in any given round, but at the
end of that round, he's farmed).
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IV. The Salary System
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A. Players have
salaries in increments of $100,000. The minimum salary for any player is
$100,000.
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B. All
players have initial salaries that are determined in an auction held in
February/March, with the highest bidding team acquiring rights to that
player. The player's salary remains the same for the duration of
the season, unless they are released back to the Free Agent Pool, but
all players have a minimum salary of $100,000.00.
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C. On January 31,
teams must decide which players they will retain for the coming season.
Players who are retained automatically receive a 10% raise. However,
there are minimum salaries for players who have been out of the free
agent pool for 3 years ($1,000,000.00), 5 years ($5,000,000.00) or 7
years ($10,000,000.00).
EG: A player is drafted at $300,000.00
Year 1: $300,000.00
Year 2: $400,000.00 (10%
increase, but $100,000.00 increments)
Year 3: $500,000.00 (10%
increase, but $100,000.00 increments)
Year 4: $1,000,000.00 (10%
increase, but $1,000,000.00 minimum)
Year 5: $1,100.000.00 (10%
increase)
Year 6: $5,000,000.00 (10%
increase, but $5,000,000.00 minimum)
Year 7: $5,500,000.00 (10%
increase)
Year 8: $10,000,000.00 (10%
increase, but $10,000,000.00 minimum)
Year 9: $11,000.000.00 (10%
increase)
Year 10: $12,100,000.00 (10%
increase)
Year 11: $13,300,000.00 (10%
increase ... and so on)
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D.
On February 1, all teams receive their funds for the new season,
based on their performance the previous season, which is added to any
funds they have retained from past seasons. The monetary distribution
can be seen HERE.
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E.
On February 1, all players retained on your roster are paid in full for
the season. The remaining money in your bank account may be used to bid
on Free Agents at auction, as added value in trades, or rolled over to
the following season, EXCEPT ...
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F.
All teams are required to keep at least $1,000,000 in a lockbox for the beginning
of the season. Each team will have $500,000 released to them once season
play commences. The remaining $500,000 is released after the trade
deadline.
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G.
On April 1, the total payroll of each team will be noted. Teams
are then restricted to a salary cap no greater than 40% above the sum of
their salaries as of that date. For example, if the sum of your team
salaries at season's start is $50m, that sum may not, through trade or
auction acquisitions, exceed $70m during the course of the season.
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V. Tiebreakers
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A. In
the event that two or more teams in a league finish the season with
identical records, their order of finish will be determined using a
series of tie-breakers, as follows:
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1. Best head-to-head
record.
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2. Run differential.
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3. Runs scored.
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4. Record over past
81 games (then 82, then 83, etc.)
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B. The tiebreaker
will be used in all instances, EXCEPT if two or more Senior Circuit
teams within a league are tied for the best league record. If such an
instance occurs with two teams, the tiebreaker will be used to determine
home-field advantage for a best-of-three playoff between the teams for
the right to play in the Senior World Series. If such an instance occurs
with MORE than two teams, the tiebreaker will be used to determine the
two teams to play in that playoff, as well as home-field advantage.
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VI. Miscellaneous
IF I'M MISSING SOMETHING
LET ME KNOW!
CLICK
HERE FOR FURTHER EXPLANATION OF THE TWO-TIER CIRCUIT
FORMAT
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